This is generally the way to guarantee that the HUD will work correctly, but sometimes you’ll get lucky and it will work if other things are loaded after it. Below is an example of a working load order using ZDL: In the picture on the previous page, you see that all UDV files are loaded after all other files. See below for further explanation on load order. They include optional add-ons such as lower quality bullethole effects to increase performance, replacement mugshot graphics, ambient music/sounds, alternate fonts, or to display the correct key card colors when playing with the megawad Knee Deep in ZDoom. You can load any number of the "C", or “D” modules. They are only necessary if you want to change from the basic default DoomVisor graphics. Only one should be loaded at any time and will override the standard visor graphics. “B” Modules are optional alternate graphic packs for UDV itself. The "A" module is the BASE module with all the main HUD components and weapon scripts. You should only ever have one(1) "A" module loaded. The BASE "A" module is required for full functionality. Order is Alphabetical: "A" first, then "B", “C”, “D”, etc. GZDoom Stable Builds GZDoom Development Builds My recommendation is to always load my UDV_ prefixed files last in your load order, after any other main mod files such as Brutal Doom or Project Brutality. Please don’t ask for other compatibilities, as they are either impossible and/or require too many feature sacrifices for UDV to function, as UDV makes use of many advanced features of GZDoom’s functionality. ZDL - UDV is currently compatible with GZDoom 2.4 or higher. Unless you are comfortable with command lines, this is THE best way to play Doom sourceports in my opinion. GET A LAUNCHER! It makes load order simple! I recommend ZDL as it makes it as simple as drag and drop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |